- Jun 6, 2020
- 11,559
- 4,422
BX32 is a initial version of fantasy player to create and play tiny games in BASIC language. After investigated PICO8/TIC80 and found we have BasicLab to run basic script made by @agraham, I am trying to implement some functionalities of a fantasy computer. Usually the fantasy computer includes a complete IDE to edit script, sprite, map and sound, but I realize it is too time consuming and it is more convinient to use 3rd party tools, although I think map and sound editor should be included.
Specification:
screen size: 192 * 144
sprite sheet: 128*128 png file with full colors. sprite size 8*8
sound: mp3, wav, ...
control: keyboard: up, down, left, right, z, x
API:
bx_rgb(r,g,b): return color made of r, g, b
bx_cls(color): draw background using color
bx_tset(color): set color as transparent color when draw sprite
bx_camera: not used (I am not sure how camera works for all drawings or only for sprite..)
bx_clip(x0,y0,x1,y1): clip area when draw
bx_clipr...
Specification:
screen size: 192 * 144
sprite sheet: 128*128 png file with full colors. sprite size 8*8
sound: mp3, wav, ...
control: keyboard: up, down, left, right, z, x
API:
bx_rgb(r,g,b): return color made of r, g, b
bx_cls(color): draw background using color
bx_tset(color): set color as transparent color when draw sprite
bx_clip(x0,y0,x1,y1): clip area when draw
bx_clipr...
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