B4X FEED Position in (z) axis for objects from Tiled

اطلاعات موضوع

درباره موضوع در تاریخ, در دسته b4xfeed ایجاد شده و آغاز کننده آن practicalsoftمی باشد و موضوع آن: Position in (z) axis for objects from Tiled است. این موضوع تا کنون 50 بازدید کننده و, 0 پاسخ داشته و 0 بار پسندیده شده...
نام دسته b4xfeed
نام موضوع Position in (z) axis for objects from Tiled
آغاز کننده موضوع practicalsoft
تاریخ شروع
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0
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50
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0
آخرین ارسال توسط PracticalSoft
Jun 6, 2020
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This is a follow up request for

I'm traing change BodyWrapper.DrawLast / DrawFirst properties, but the behavior are not the expected.

In my Game I have several characters which move between "layers". Additionally I have some landscape images in front of everything. The inconvenience is at the moment when I want my character to go from the front of the screen to the middle, that is, to be ahead of 2 other objects but behind the last one. By using BodyWrapper.DrawLast / DrawFirst the only thing I achieve is that it is sent to the front or to the end, but not to intermediate positions. I tried writing the order of the objects in which I want to place the characters but the behavior is not as expected. Any ideas?

 

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