- Jun 6, 2020
- 11,559
- 4,422
I've done queries before regarding image quality for sprites and I don't see the light at the end of the road yet. I have tried what is indicated in indicated in the following link (
If I think I'm right, these are the classes that capture the variables for creating the sprite graphics.
Inside X2Utils:
B4X:
برای دیدن لینک ها باید ثبت نام کنید
), which does improve but not much, and also tried to reduce the imagen (.png) resolution pixels so that it remains at the same resolution according the relationship of the each patterns as the one configured in tiled (it also improves a bit but it is far from being a good image quality), so I started to review the source code of the X2 library regarding X2.ReadSprites and X2.GraphicCache.PutGraphic, in order to see if I could play around with any relevant variables that might come up with a solution to poor sprite quality.If I think I'm right, these are the classes that capture the variables for creating the sprite graphics.
Inside X2Utils:
B4X:
Public Sub ReadSprites (Bmp As B4XBitmap, Rows As Int, Columns As...
برای دیدن لینک ها باید ثبت نام کنید
برای دیدن لینک ها باید ثبت نام کنید