collide

  1. practicalsoft

    B4X FEED [Tool] Collision Bits and Masks Calculator - Collision filtering

    Here is an Exeltool which calculates the Masks according to the categories to which the single category shall collide. Add your description in column A and put a '1' where the category should collide with. Transfer the Category Bit and the Mask to the Tile properties or the programmed version...
  2. practicalsoft

    B4X FEED [XUI2D] To Collide or Not To Collide

    The purpose of this example is to demonstrate the usage of mask bits and category bits properties. Collision rules: - Collisions happen between dynamic bodies and other bodies (including other dynamic bodies). - The collisions actually happen between two fixtures of two bodies. Bodies can have...
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