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  1. practicalsoft

    کنترل سرعت و جهت موتور DC آردوینو با L293D 2022-04-28

    کنترل سرعت و جهت موتور DC آردوینو با L293D اجزای مورد نیاز: برد آردوینو UNO درایور L293D موتور 12 ولت DC پتانسیومتر 10 کیلو اهم دکمه فشاری منبع 12 ولت تخته نان سیم های جامپر سرعت موتور DC (در هر دو جهت) با پتانسیومتر 10k که به 0 (A0) متصل است و جهت چرخش با دکمه فشاری که به پایه 8 برد...
  2. practicalsoft

    B4X FEED change of direction in collision

    I have a character that I created in Tiled, and he initially moves to the right or to the left (whichever, the initial orientation is random, since the application is started the character moves constantly). What I need is that when detecting a collision with another object, it automatically...
  3. practicalsoft

    B4X FEED Issues with the Android Things

    I have sucessfully built, complied and tested the So now moved on to this thread :- Android Question - Android Things Infinite Loop ( DIRECTION_IN ) Hi All as object thread i have: Raspberry 3 Android 8.1.0 ( API 27) + Android Things Build OIM1.18 OEM Version 16 All work in...
  4. practicalsoft

    B4X FEED Android Things Infinite Loop ( DIRECTION_IN )

    Hi All as object thread i have: Raspberry 3 Android 8.1.0 ( API 27) + Android Things Build OIM1.18 OEM Version 16 All work in DIRECTION_OUT_INITIALLY_LOW, but if i add DIRECTION_IN i have an infinite loop True - False. In summary Statechanged changes continuously to False / True. I have an...
  5. practicalsoft

    B4X FEED Missing permission for GPIO (Android Things)

    I created a new project keeping this code: GPIO example based on Things library: Sub Globals 'These global variables will be redeclared each time the activity is created. 'These variables can only be accessed from this module. Private ToggleButton1 As ToggleButton End Sub Sub...
  6. practicalsoft

    B4X FEED Label Animation

    Hello..Hope everyone safe in these trying times:) I am kind of stuck with this animation issue. I have an arrow representing wind as fontawesome in a label. The arrow changes direction as per a user choice as follows: B4X: setRotation(label,spn.SelectedItem) B4X: Sub setRotation(v As View...
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